Lazarus

Created as a response to Valve's call-to-arms for jungle-themed submissions to Team Fortress 2, Lazarus initially started as another map entirely in 2012. Set aside for 5 years, I dusted off the layout, re-iterated heavily, and turned it into a new King of the Hill map. Development on what you see now began in late 2016, and wrapped-up in the summer of 2017. Alongside a small team that assisted in asset creation, I took the lead on environment art, layout, and development. In October 2017, Lazarus was acquired by Valve and added into the game as part of the Jungle Inferno update.