Winning first place in a Spawn/Intel Room detail contest on TF2Maps.net in 2016, Camp Redmond was my return to environment art after years of focusing on cosmetic items for TF2. As per contest rules at the time, any custom content featured in the map was created strictly by myself. With that, I developed a new theme of vivid oranges and bright reds to capture the feel of a warm, nostalgic autumn. Aspects of this detail entry would go on to be used in Slasher, a fully-fledged map for Team Fortress 2 made later that year.