Slaughter Props - TF2

Various assets made for Slaughter, all made in early 2020 for the post-Laughter update to the map.

Modeled in 3ds Max, baked in Substance Painter, textured by hand in Photoshop.

In theme with the setting, the map's resupply cabinets were made to resemble rolling fridges. Medkit, sandvich, lunch bag, and steak all edited from existing TF2 meshes, the rest is my own.

In theme with the setting, the map's resupply cabinets were made to resemble rolling fridges. Medkit, sandvich, lunch bag, and steak all edited from existing TF2 meshes, the rest is my own.

Spinning waste vats as seen in the vistas behind BLU's spawn.

Spinning waste vats as seen in the vistas behind BLU's spawn.

A series of pipes and accessories to fill up ceiling detail in the map. Made modular for easy community use in the future.

A series of pipes and accessories to fill up ceiling detail in the map. Made modular for easy community use in the future.

Stainless steel tables seen in various spots of the map - each with a bloody variation for use in the map's butcher room.

Stainless steel tables seen in various spots of the map - each with a bloody variation for use in the map's butcher room.

Miscellaneous additional assets featured throughout the map.

Miscellaneous additional assets featured throughout the map.