The original artpass of my other map, Laughter, Slaughter is a tonal rehaul of the same layout with an all-indoors focus on environmental storytelling, dramatic lighting, and intricate details in an industrial setting. After Laughter was added into the game, I implemented all of its gameplay feedback back into Slaughter, and revitalized the visuals. I handled all the main work for the map (layout, design, environment art, lighting, etc) along with a handful of custom assets.
Additional assets created by:
https://www.artstation.com/divadan
https://www.artstation.com/juniperdavid