Laughter - TF2

Created in about a month and a half from start to finish, Laughter is the completely re-artpassed version of another map of mine, Slaughter. With a focus on player interactivity, the map features playable shooting galleries, physics-based carnival games, balloon bombs, and a shuffling funhouse full of unique visuals. Acquired by Valve and added in Team Fortress 2 with the Scream Fortress 2019 update, Laughter is my 4th map to be officially added to the game.

Additional assets made by:
https://www.artstation.com/divadan
https://www.artstation.com/juniperdavid

Hammer viewport of mid. Hint and skip brushes hidden for more clarity.

Hammer viewport of mid. Hint and skip brushes hidden for more clarity.

Hammer viewport for the twisted hallway. Base displacements made with Twister, then the rest of the brushwork and placement was done by hand.

Hammer viewport for the twisted hallway. Base displacements made with Twister, then the rest of the brushwork and placement was done by hand.

Hammer viewport of the Shooting Galleries. Targets are a combination of func_doors, trains, and various counters. Fully functional in-game, the galleries reward players with a crit boost if they shoot 10 enemy targets in a row.

Hammer viewport of the Shooting Galleries. Targets are a combination of func_doors, trains, and various counters. Fully functional in-game, the galleries reward players with a crit boost if they shoot 10 enemy targets in a row.

Hammer viewport of the shrinking hallway. Since Hammer doesn't have a proper texture skew function, textures were skewed by hand in Photoshop and combined with scaled prop_dynamics to create the illusion.

Hammer viewport of the shrinking hallway. Since Hammer doesn't have a proper texture skew function, textures were skewed by hand in Photoshop and combined with scaled prop_dynamics to create the illusion.